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Cinematic score, scored to picture — not just looped ambience.

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Cinematic AI Music Generator

Cinematic score, scored to picture — not just looped ambience.

Timestamp-anchored builds

Specify where the "hit" or climax should land against your video’s runtime.

Orchestral density control

From sparse solo piano/strings to a full percussion-and-brass climax, independently adjustable at different points.

Standalone stinger export

Generate a short dramatic hit separately from the full cue, for a single moment that doesn’t need a whole score.

1

Set your target runtime

Matching your video edit exactly.

2

Add timestamp anchors

Where builds and hits should land against your cut.

3

Generate and preview

Against your video before committing to a final export.

Why timestamp-anchored generation matters here

Most music generation treats length as the only structural input — start, stop, done. Cinematic scoring needs internal structure timed against an external reference: a build that resolves exactly when a trailer’s title card appears. This mode accepts timestamp anchors as part of the prompt, so the composition’s dramatic arc is built around your edit.

Common uses

Trailer and teaser scoring, game cinematic cutscenes, dramatic beats in long-form video, and product reveal videos that need a build-to-reveal arc.

Can I set multiple hit points in one continuous cue?
Yes — add as many timestamp anchors as your edit needs; the tension curve adjusts between each one rather than resetting after the first hit.
Do I need music theory to specify orchestral density?
No — density and tension are described in plain terms (sparse/moderate/full, gradual/abrupt); the model translates that into arrangement decisions.

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